
This is part one of an ongoing series that will last as long as I have ideas for it called Understanding Why You Lost. I’m going to write about reasons why players including myself lose and what we can do about it. Enjoy!
Part of becoming a better player is understanding why you lost so you can learn from your mistakes. If you don’t take the time after every lost to really think about why you lost, you’re doomed to continue repeating the same mistakes, probably against the same player, for much longer than you really need to. Plus, learning from your mistakes will force the other player to change their game, which will force you to repeat the process and come up with another idea, and so on and so on…Here is a short list of reasons you may have lost along with some ways to get past them after the jump…
- You got baited
It sure looked as though you could jump over that Fireball safely and combo them, but then you got a Shoryuken to the face. If this is the case, learn exactly what went wrong. Did you misjudge the distance? Did you think he was going to attack on your wakeup? Well, now you know, so write it down and don’t make the same mistake again! - There is an information gap
This is usually an easy one to fix. Maybe you didn’t know that Ryu’s LP Shoryuken will trade with a Blanka Ball, but his FP Shoryuken will beat it clean. That’s okay, now you know! Or maybe you don’t know what to do about Vega’s Wall Dive; that’s okay too. Chances are someone you play with regularly knows and if not, for sure someone in your character’s thread or sub-forum on SRK knows. All you probably have to do is ask and someone will probably know and tell you. - You have bad execution
Having bad execution is sometimes hard to realize. It’s easy to blame moves not coming out on the controls, but if it’s happening more than every once in a while, chances are your execution could use some work. If your moves outside a combo aren’t coming out the way you want them to 99.9% of the time, you have bad execution and need to put in the time in training mode until you’re there. - You don’t know the match
This one can definitely take a lot more time to fix. In your area, there are probably several players that use the same character, a couple that use everyone else and one or two that use a few obscure characters, depending on how large your local community is. Chances are, though, there are at least a few characters of the cast of any game you’re playing that nobody uses as their main, or at least competently. Because of this, if any of you guys run into a player that is even halfway decent with one of these locally unplayed characters, you could easily have some serious problems beating him.The only thing you can really do is to take inventory and really see what characters are underrepresented and then either:
- Make an effort to watch videos of that character versus your main character
- Learn that character yourself so that you will at least have a firsthand understanding of how he works
- Convince someone else to learn that character so that you won’t have to, but you’ll all benefit
- Time ran out
Time running out can definitely be a frustrating way to lose. But you really have to look at whose “at fault” here. Did you turtle really hard for most of the match and then make one mistake that your opponent capitalized and then he ran away and turtled? Did the other guy turtle really hard and by the time you got your opportunity, you didn’t have enough time to do enough damage to get the life lead? Either way, get to the bottom of it and make it a point to correct it next time.A pretty good example of this is a match I had with Mike Ross a few months back. He was using E. Honda and I was using Balrog. I won the first round by turtling and staying patient. At the start of the second round, he decided to sit there and not move or press any buttons. After walking back and forth for a little bit, I decided to do the same. So we sat there for the ENTIRE round, up until about 93 seconds had passed, at which point I started walking backwards since I knew that he could chip me with a Headbutt unless I was able to dodge it. Lucky for me he waited until I was already far enough away so that I would see the Headbutt coming and have enough time to do a Jump Back FP right before timeout.
In this case, Mike was “at fault” so to speak because he was the one who had to make a move first since he was down one round already and if the round ended in a draw, he would have lost the game because Street Fighter 4 gives both players a round and so I would have won since I was already up a round. Since then, Mike has never turtled against me again and changed his game
and now he’s beaten me the last few times we’ve played in tournament.
Stay tuned for part 2 coming soon…


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This definitely puts into perspective what a lot of players are thinking, but maybe don’t feel like talking about.
For example, I know I need a lot of work on my execution. I can’t consistently do jabx3> headbutt with Balrog and I tend to mess up the ex rush upper loop. I’ll get it eventually, I just need moAR practice.
This is exactly why I intend to tape all my matches for later review. At the end of the day or whenever I have time… I’ll go back through and dissect my game. Not just the losses, but the wins too. I think no matter what there’s always things you could have done better and I think it’s much easier to realize what if you can look at it outside of when it’s actually happening to you. In a match you might not even see a bad habit you’ve gotten into but when you see yourself play on video it can become obvious what mistakes you’ve made.
I plan to combo this with writing down things I should remember about certain matchups and anything that could benefit my game. I don’t think that thought had ever crossed my mind before hearing your podcast… so I thank you for that. I’m quite sure it will greatly aid me.
I’ve got to learn to keep my cool though. I had to stop playing Tekken due to… anger issues. I mean, I chose to stop… I wasn’t like ordered by law. lol
But that’s different, and I’ve learned that 3D fighters really aren’t my thing. Anyways, good tips and only about 16 days to go till the console release! Yay!
Baited! That is the one that kills me. Gootecks your crouching jab walk back then crouching strong gets me very often! I recognize that snapshot for this chapter, Me Vs. Dae!
Yes indeed, u prove some good interesting points that I need 2 watch about myself lack of execution and bait traps. Normally I am very aggressive so becoming baited is generally my fault which is why I feel I need 2 work on defensive strategies.
And my execution is very much lacking, I guess itz back to the drawing board 4 those.
Thanx, 4 the pointers GOOTECKS.
hey gootecks i really admire the fact that you started this site to help players like myself. ive been playing street fighter for years granted im only 18 right now, ive been playing these games since i was about 10 years old (reminds me of your mike ross interview) Ive never been able to play in tourneys because i was so young and i live in canada. hopefully i can start travelling to socal and sharpen my game again, thnks for the tips, keep up the great work
P.S. i think im gona move to socal just so i can Sf whenever i want
You brought up great points, and I’m glad to know that I’ve been approaching every match with the same thinking as top players. I’m gonna make a strong effort to learn the new characters.
Gootecks, the contributions you make to the SF community are invaluable. And you do it with style. Thanks to your site and podcasts, I feel I have the tools I need to start improving. I’ve started taking notes after matches to analyze what I’m doing wrong or right, and I’m trying to add to my game bit by bit. Thank you, Gootecks, Street Fighter ambassador, for all that you do. I wish you the best of luck with your career.
even though im only 16 i have always loved street fighter since i played at an arcade and even though it was probably the hardest fighting ive ever played i still love it and do my best to get better and your tips really helped!!! THNX A BUNCH