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Akuma

Here is the grand finals from this weekend’s SBO Qualifiers at Denjin Arcade. It’s Combofiend (C. Viper) and Alex Valle (Ryu) vs. Ed Ma (Akuma) and Ken I (Rufus). This was streamed live over the weekend on UFragTV with commentary by myself and Slasher from Live on 3 with djWHEAT. Hopefully should have the matches available for download soon, but for now, you can stream it. Enjoy after the jump…
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ect-goldred2I’m finally back at home now from my extended stay in New York. Thanks again to Triforce, Justin Wong and Empire Arcadia for having me! It was a crazy trip that was topped off with a weekend in New Jersey for East Coast Throwdown.

DarkSydePhil took a lot of video so for those of you who weren’t watching the live stream last night, you’re in luck! Really glad to have footage from this event because there were some really amazing matches.

The winners of each of these matches go on to Top 8. For those wondering, Mike Ross was put into losers first round by Moose and I was put into losers third round (I think) by Dr. Chaos.

Videos after the jump.
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Monster show today with Texas legend fubarduck!

A little about fubarduck:

  • placed 5th in 3s with Chun Li at Evo 2007 and 2008
  • trained in Japan for a year and has a great understanding of the Japanese mindset
  • just opened up his brand new arcade in Austin, TX, Arcade UFO!

Topics covered:

  • the idea of playing against the character, not the player
  • his Chun Li vs. Ken strategy
  • Akuma in Street Fighter 4
  • Ways to land the Raging Demon in Street Fighter 4
  • The status of the SF4 scene in Austin
  • Staying solid under pressure

Here are the Arcade UFO pictures that we talk about on the show, courtesy of joystiq.com.
Also, PLEASE SUBSCRIBE TO THE PODCAST! I think there’s a lot of confusion about what subscribing is and why you should do it. Basically, when you subscribe in iTunes, new episodes download automatically for free. This means that you won’t have to check back on the site every couple of days to see if there is a new show, iTunes or another podcatcher will download it automatically and transfer it to your iPod/MP3 player.

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Not sure how often I’ll be doing these, but Poongko from Korea really inspired me. Here are some observations from the following video:

0:06 – Before Ryu throws Akuma into the corner, Akuma had about 80% life. Following that, Ryu gets D+LP -> D+FP xx EX Fireball xx Ultra. Holy crap! One opening that started with a jab gave Ryu the win after possibly being outplayed the whole game. It looks like the opening came because Akuma held his Focus Attack for too long and then cancelled it. Had he released it properly to counter Ryu’s jump-in, I think it would have still lost to the jab because the Focus Attack can only absorb one hit.

0:28 – Ryu does an effective counter against Akuma’s charged FA. A simple jump-in MK or HK xx Shoryuken does the trick.

0:37 – After blocking a string of attacks, Akuma does a FA to get some breathing room. Ryu does his own FA on instinct but Akuma jumps in and combos him during the missed animation.

0:41 – Ryu anti-airs Akuma with jumping LK and then they both land next to each other. Both have the same options: block, attack with Shoryuken, throw, or jump away.

Blocking
Blocking is the safest option at this point because probably the worst case scenario is that you’ll eat a throw. The best case scenario is that the other guy does Shoryuken and doesn’t have enough meter to Focus Attack Dash Cancel (FADC). If that happens, congratulations, you get a free combo. 1 win, 1 loss.

Attack with Shoryuken
Ryu and Akuma’s best attack at this point is a Shoryuken or EX Shoryuken. Best case scenario is that the uppercut hits because they didn’t block and you FADC into more damage. The worst case scenario is that you have no meter and can’t FADC. Then you eat a big combo. The alternate scenario is that they jump away or throw and your Shoryuken hits them. 2 wins, 1 loss.

Throw
Throwing is one of the weaker options in this situation. If they Shoryuken, you get hit, if they jump away, you whiff, if they throw, you tech and if they just sit there and block and don’t try to tech, you win. 1 loss, 2 neutrals and 1 win.

Jump Away
Jumping away is a deceivingly good defensive option. It only loses to one situation, the Shoryuken. If they block, you get away, if they Shoryuken, you get hit, if they throw, you get away and if they jump away, you get away. 3 neutrals, 1 loss.

Play It Safe or Go For It?
This is where it gets really interesting. Which option is the best one? Yes, we know that attacking with Shoryuken is the best offensive option and that jumping away is the best defensive option, but which is right for this situation?

The answer is that it all depends. It can depend many things such as whether the players know all of the situations, whether they are thinking about what their opponent is thinking and whether they take a player’s past tendencies into consideration when making the decision.

Some players don’t care about what their opponent is going to do and are instead going to do whatever has the best chance of dealing the most damage. Other players prefer to play it safe and go with the safest option that has the least chance of them getting hit by a huge combo.

What to do in this situation also depends largely on how far along the match is. In this case, Ryu is up one round and is even in life with Akuma. If he goes for the most damaging option and it hits, Akuma will die because Ryu has enough Revenge Meter to use his Ultra. If he plays it safe and jumps away, Akuma is let off the hook and they are almost even in life, but Akuma gets a chance to regroup.

The best time to take chances and go for it is when you are up one round so the choice is obvious. There is almost no downside to taking this chance because even if Akuma blocks the uppercut, Ryu can FADC and is safe. The only cost is the super meter which is almost inconsequential because he didn’t have a full meter stocked, his super does relatively small damage and he has another round to build it back up anyway.

Ryu decides to go for the best offensive option which is to FADC Shoryuken. He keeps the offense going with D+LK, D+LP, anticipates Akuma thinking that he is going for a throw, then crosses him up with a LK, does another D+LP and THEN goes for the throw which hits this time. Great tick throw setup which leads to the win because Ryu crosses him up in the corner, but Akuma, mentally beaten, scrubs out and does a wakeup EX Shoryuken in the wrong direction.

Hope that sparks some interesting SF4 thoughts.  Please leave a comment if you agree or disagree with anything said!

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PLEASE NOTE:
If you are subscribed to the podcast through iTunes, please RESUBSCRIBE by clicking the Subscribe Through iTunes button. I had to change the feed URL because I moved to gootecks.com. Thanks!

This episode was recording August 16 at Evo 2008 in Las Vegas, NV.  I talk with UK superstars HarmoNaz and Zack as well as Kai, who recently played on Team Family in SBO 2008.  Towards the end of this monstrous discussion, UK superstar Ryan Hart drops by, prior to placing 7th in 3s.

We talk about:

  • the UK mindset as compared to the US
  • Akuma strategies courtesy of HarmoNaz
  • how Zak is able to be so good even though he’s only played for a relatively short period of time
  • Ryan Hart’s mindset against someone he’s never played before

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